/* Check for and handle cretinous dbx symbol name
continuation! */
- if (*p == '\\')
+ if (*p == '\\' || (*p == '?' && p[1] == '\0'))
p = next_symbol_text ();
/* Point to the character after the name
/* If we haven't found it yet, ignore it. It's probably some
new type we don't know about yet. */
complain (&unknown_symtype_complaint,
- local_hex_string ((unsigned long) CUR_SYMBOL_TYPE));
+ local_hex_string (CUR_SYMBOL_TYPE));
continue;
}