namespace/module/package. */
FULL,
+ /* Search name matching. This is like FULL, but the search name did
+ not come from the user; instead it is already a search name
+ retrieved from a SYMBOL_SEARCH_NAME/MSYMBOL_SEARCH_NAME call.
+ For Ada, this avoids re-encoding an already-encoded search name
+ (which would potentially incorrectly lowercase letters in the
+ linkage/search name that should remain uppercase). For C++, it
+ avoids trying to demangle a name we already know is
+ demangled. */
+ SEARCH_NAME,
+
/* Expression matching. The same as FULL matching in most
languages. The same as WILD matching in Ada. */
EXPRESSION,
bool standard_p () const
{ return m_standard_p; }
- private:
+ /* Return true if doing a verbatim match. */
+ bool verbatim_p () const
+ { return m_verbatim_p; }
+
+private:
/* The Ada-encoded lookup name. */
std::string m_encoded_name;
const domain_enum,
struct field_of_this_result *);
+/* Find the definition for a specified symbol search name in domain
+ DOMAIN, visible from lexical block BLOCK if non-NULL or from
+ global/static blocks if BLOCK is NULL. The passed-in search name
+ should not come from the user; instead it should already be a
+ search name as retrieved from a
+ SYMBOL_SEARCH_NAME/MSYMBOL_SEARCH_NAME call. See definition of
+ symbol_name_match_type::SEARCH_NAME. Returns the struct symbol
+ pointer, or NULL if no symbol is found. The symbol's section is
+ fixed up if necessary. */
+
+extern struct block_symbol lookup_symbol_search_name (const char *search_name,
+ const struct block *block,
+ domain_enum domain);
+
/* A default version of lookup_symbol_nonlocal for use by languages
that can't think of anything better to do.
This implements the C lookup rules. */
extern struct symbol *
lookup_symbol_in_block (const char *name,
+ symbol_name_match_type match_type,
const struct block *block,
const domain_enum domain);