aborting, so you can back up to just before the abort. */
int hit_count;
- /* Thread number for thread-specific breakpoint, or -1 if don't care */
+ /* Thread number for thread-specific tracepoint, or -1 if don't care */
int thread;
+
+ /* BFD section, in case of overlays:
+ no, I don't know if tracepoints are really gonna work with overlays. */
+ asection *section;
+};
+
+enum actionline_type
+{
+ BADLINE = -1,
+ GENERIC = 0,
+ END = 1,
+ STEPPING = 2,
};
+
/* The tracepont chain of all tracepoints */
extern struct tracepoint *tracepoint_chain;
void (*create_tracepoint_hook) PARAMS ((struct tracepoint *));
void (*delete_tracepoint_hook) PARAMS ((struct tracepoint *));
void (*modify_tracepoint_hook) PARAMS ((struct tracepoint *));
+void (*trace_find_hook) PARAMS ((char *arg, int from_tty));
+void (*trace_start_stop_hook) PARAMS ((int start, int from_tty));
struct tracepoint *get_tracepoint_by_number PARAMS ((char **));
+int get_traceframe_number PARAMS ((void));
void free_actions PARAMS((struct tracepoint *));
+enum actionline_type validate_actionline PARAMS((char **,
+ struct tracepoint *));
+
/* Walk the following statement or block through all tracepoints.
ALL_TRACEPOINTS_SAFE does so even if the statment deletes the current