/* Definitions for values of C expressions, for GDB.
+
Copyright 1986, 1987, 1988, 1989, 1990, 1991, 1992, 1993, 1994,
1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003
Free Software Foundation, Inc.
#if !defined (VALUE_H)
#define VALUE_H 1
-struct regcache;
-struct block;
-
#include "doublest.h"
+#include "frame.h" /* For struct frame_id. */
-/*
- * The structure which defines the type of a value. It should never
- * be possible for a program lval value to survive over a call to the inferior
- * (ie to be put into the history list or an internal variable).
- */
+struct block;
+struct expression;
+struct regcache;
+struct symbol;
+struct type;
+struct ui_file;
+
+/* The structure which defines the type of a value. It should never
+ be possible for a program lval value to survive over a call to the
+ inferior (i.e. to be put into the history list or an internal
+ variable). */
struct value
+{
+ /* Type of value; either not an lval, or one of the various
+ different possible kinds of lval. */
+ enum lval_type lval;
+
+ /* Is it modifiable? Only relevant if lval != not_lval. */
+ int modifiable;
+
+ /* Location of value (if lval). */
+ union
{
- /* Type of value; either not an lval, or one of the various
- different possible kinds of lval. */
- enum lval_type lval;
- /* Is it modifiable? Only relevant if lval != not_lval. */
- int modifiable;
- /* Location of value (if lval). */
- union
- {
- /* If lval == lval_memory, this is the address in the inferior.
- If lval == lval_register, this is the byte offset into the
- registers structure. */
- CORE_ADDR address;
- /* Pointer to internal variable. */
- struct internalvar *internalvar;
- /* Number of register. Only used with
- lval_reg_frame_relative. */
- int regnum;
- }
- location;
- /* Describes offset of a value within lval of a structure in bytes.
- If lval == lval_memory, this is an offset to the address.
- If lval == lval_register, this is a further offset from
- location.address within the registers structure.
- Note also the member embedded_offset below. */
- int offset;
- /* Only used for bitfields; number of bits contained in them. */
- int bitsize;
- /* Only used for bitfields; position of start of field.
- For BITS_BIG_ENDIAN=0 targets, it is the position of the LSB.
- For BITS_BIG_ENDIAN=1 targets, it is the position of the MSB. */
+ /* If lval == lval_memory, this is the address in the inferior.
+ If lval == lval_register, this is the byte offset into the
+ registers structure. */
+ CORE_ADDR address;
+
+ /* Pointer to internal variable. */
+ struct internalvar *internalvar;
+
+ /* Number of register. Only used with lval_reg_frame_relative. */
+ int regnum;
+ } location;
+
+ /* Describes offset of a value within lval of a structure in bytes.
+ If lval == lval_memory, this is an offset to the address.
+ If lval == lval_register, this is a further offset from
+ location.address within the registers structure.
+ Note also the member embedded_offset below. */
+ int offset;
+
+ /* Only used for bitfields; number of bits contained in them. */
+ int bitsize;
+
+ /* Only used for bitfields; position of start of field.
+ For BITS_BIG_ENDIAN=0 targets, it is the position of the LSB.
+ For BITS_BIG_ENDIAN=1 targets, it is the position of the MSB. */
int bitpos;
- /* Frame value is relative to. In practice, this address is only
- used if the value is stored in several registers in other than
- the current frame, and these registers have not all been saved
- at the same place in memory. This will be described in the
- lval enum above as "lval_reg_frame_relative". */
- CORE_ADDR frame_addr;
-
- /* Type of the value. */
- struct type *type;
-
- /* If a value represents a C++ object, then the `type' field gives
- the object's compile-time type. If the object actually belongs
- to some class derived from `type', perhaps with other base
- classes and additional members, then `type' is just a subobject
- of the real thing, and the full object is probably larger than
- `type' would suggest.
-
- If `type' is a dynamic class (i.e. one with a vtable), then GDB
- can actually determine the object's run-time type by looking at
- the run-time type information in the vtable. When this
- information is available, we may elect to read in the entire
- object, for several reasons:
-
- - When printing the value, the user would probably rather see
- the full object, not just the limited portion apparent from
- the compile-time type.
-
- - If `type' has virtual base classes, then even printing
- `type' alone may require reaching outside the `type'
- portion of the object to wherever the virtual base class
- has been stored.
-
- When we store the entire object, `enclosing_type' is the
- run-time type --- the complete object --- and `embedded_offset'
- is the offset of `type' within that larger type, in bytes. The
- VALUE_CONTENTS macro takes `embedded_offset' into account, so
- most GDB code continues to see the `type' portion of the value,
- just as the inferior would.
-
- If `type' is a pointer to an object, then `enclosing_type' is a
- pointer to the object's run-time type, and `pointed_to_offset'
- is the offset in bytes from the full object to the pointed-to
- object --- that is, the value `embedded_offset' would have if
- we followed the pointer and fetched the complete object. (I
- don't really see the point. Why not just determine the
- run-time type when you indirect, and avoid the special case?
- The contents don't matter until you indirect anyway.)
-
- If we're not doing anything fancy, `enclosing_type' is equal to
- `type', and `embedded_offset' is zero, so everything works
- normally. */
+
+ /* Frame value is relative to. In practice, this ID is only used if
+ the value is stored in several registers in other than the
+ current frame, and these registers have not all been saved at the
+ same place in memory. This will be described in the lval enum
+ above as "lval_reg_frame_relative". */
+ struct frame_id frame_id;
+
+ /* Type of the value. */
+ struct type *type;
+
+ /* If a value represents a C++ object, then the `type' field gives
+ the object's compile-time type. If the object actually belongs
+ to some class derived from `type', perhaps with other base
+ classes and additional members, then `type' is just a subobject
+ of the real thing, and the full object is probably larger than
+ `type' would suggest.
+
+ If `type' is a dynamic class (i.e. one with a vtable), then GDB
+ can actually determine the object's run-time type by looking at
+ the run-time type information in the vtable. When this
+ information is available, we may elect to read in the entire
+ object, for several reasons:
+
+ - When printing the value, the user would probably rather see the
+ full object, not just the limited portion apparent from the
+ compile-time type.
+
+ - If `type' has virtual base classes, then even printing `type'
+ alone may require reaching outside the `type' portion of the
+ object to wherever the virtual base class has been stored.
+
+ When we store the entire object, `enclosing_type' is the run-time
+ type -- the complete object -- and `embedded_offset' is the
+ offset of `type' within that larger type, in bytes. The
+ VALUE_CONTENTS macro takes `embedded_offset' into account, so
+ most GDB code continues to see the `type' portion of the value,
+ just as the inferior would.
+
+ If `type' is a pointer to an object, then `enclosing_type' is a
+ pointer to the object's run-time type, and `pointed_to_offset' is
+ the offset in bytes from the full object to the pointed-to object
+ -- that is, the value `embedded_offset' would have if we
+ followed the pointer and fetched the complete object. (I don't
+ really see the point. Why not just determine the run-time type
+ when you indirect, and avoid the special case? The contents
+ don't matter until you indirect anyway.)
+
+ If we're not doing anything fancy, `enclosing_type' is equal to
+ `type', and `embedded_offset' is zero, so everything works
+ normally. */
struct type *enclosing_type;
int embedded_offset;
int pointed_to_offset;
/* Register number if the value is from a register. */
short regno;
- /* If zero, contents of this value are in the contents field.
- If nonzero, contents are in inferior memory at address
- in the location.address field plus the offset field
- (and the lval field should be lval_memory).
+
+ /* If zero, contents of this value are in the contents field. If
+ nonzero, contents are in inferior memory at address in the
+ location.address field plus the offset field (and the lval
+ field should be lval_memory).
WARNING: This field is used by the code which handles
watchpoints (see breakpoint.c) to decide whether a particular
lazy flag is set and reset, be sure to consider this use as
well! */
char lazy;
+
/* If nonzero, this is the value of a variable which does not
actually exist in the program. */
char optimized_out;
+
/* The BFD section associated with this value. */
asection *bfd_section;
+
/* Actual contents of the value. For use of this value; setting
it uses the stuff above. Not valid if lazy is nonzero.
Target byte-order. We force it to be aligned properly for any
possible value. Note that a value therefore extends beyond
what is declared here. */
union
- {
- long contents[1];
- DOUBLEST force_doublest_align;
- LONGEST force_longest_align;
- CORE_ADDR force_core_addr_align;
- void *force_pointer_align;
- }
- aligner;
- /* Do not add any new members here -- contents above will trash them */
- };
+ {
+ long contents[1];
+ DOUBLEST force_doublest_align;
+ LONGEST force_longest_align;
+ CORE_ADDR force_core_addr_align;
+ void *force_pointer_align;
+ } aligner;
+ /* Do not add any new members here -- contents above will trash them. */
+};
#define VALUE_TYPE(val) (val)->type
#define VALUE_ENCLOSING_TYPE(val) (val)->enclosing_type
#define VALUE_LAZY(val) (val)->lazy
+
/* VALUE_CONTENTS and VALUE_CONTENTS_RAW both return the address of
- the gdb buffer used to hold a copy of the contents of the lval.
- VALUE_CONTENTS is used when the contents of the buffer are needed --
- it uses value_fetch_lazy() to load the buffer from the process being
- debugged if it hasn't already been loaded. VALUE_CONTENTS_RAW is
- used when data is being stored into the buffer, or when it is
- certain that the contents of the buffer are valid.
+ the gdb buffer used to hold a copy of the contents of the lval.
+ VALUE_CONTENTS is used when the contents of the buffer are needed
+ -- it uses value_fetch_lazy() to load the buffer from the process
+ being debugged if it hasn't already been loaded.
+ VALUE_CONTENTS_RAW is used when data is being stored into the
+ buffer, or when it is certain that the contents of the buffer are
+ valid.
+
Note: The contents pointer is adjusted by the offset required to
get to the real subobject, if the value happens to represent
- something embedded in a larger run-time object. */
+ something embedded in a larger run-time object. */
-#define VALUE_CONTENTS_RAW(val) ((char *) (val)->aligner.contents + (val)->embedded_offset)
-#define VALUE_CONTENTS(val) ((void)(VALUE_LAZY(val) && value_fetch_lazy(val)),\
- VALUE_CONTENTS_RAW(val))
+#define VALUE_CONTENTS_RAW(val) \
+ ((char *) (val)->aligner.contents + (val)->embedded_offset)
+#define VALUE_CONTENTS(val) \
+ ((void)(VALUE_LAZY(val) && value_fetch_lazy(val)), VALUE_CONTENTS_RAW(val))
/* The ALL variants of the above two macros do not adjust the returned
- pointer by the embedded_offset value. */
+ pointer by the embedded_offset value. */
#define VALUE_CONTENTS_ALL_RAW(val) ((char *) (val)->aligner.contents)
-#define VALUE_CONTENTS_ALL(val) ((void) (VALUE_LAZY(val) && value_fetch_lazy(val)),\
- VALUE_CONTENTS_ALL_RAW(val))
-
+#define VALUE_CONTENTS_ALL(val) \
+ ((void) (VALUE_LAZY(val) && value_fetch_lazy(val)), \
+ VALUE_CONTENTS_ALL_RAW(val))
extern int value_fetch_lazy (struct value *val);
#define VALUE_ADDRESS(val) (val)->location.address
#define VALUE_INTERNALVAR(val) (val)->location.internalvar
#define VALUE_FRAME_REGNUM(val) ((val)->location.regnum)
-#define VALUE_FRAME(val) ((val)->frame_addr)
+#define VALUE_FRAME_ID(val) ((val)->frame_id)
#define VALUE_OFFSET(val) (val)->offset
#define VALUE_BITSIZE(val) (val)->bitsize
#define VALUE_BITPOS(val) (val)->bitpos
#define VALUE_POINTED_TO_OFFSET(val) ((val)->pointed_to_offset)
#define VALUE_BFD_SECTION(val) ((val)->bfd_section)
-/* Convert a REF to the object referenced. */
+/* Convert a REF to the object referenced. */
-#define COERCE_REF(arg) \
-do { struct type *value_type_arg_tmp = check_typedef (VALUE_TYPE (arg));\
- if (TYPE_CODE (value_type_arg_tmp) == TYPE_CODE_REF) \
- arg = value_at_lazy (TYPE_TARGET_TYPE (value_type_arg_tmp), \
- unpack_pointer (VALUE_TYPE (arg), \
- VALUE_CONTENTS (arg)), \
- VALUE_BFD_SECTION (arg)); \
- } while (0)
+#define COERCE_REF(arg) \
+ do { \
+ struct type *value_type_arg_tmp = check_typedef (VALUE_TYPE (arg)); \
+ if (TYPE_CODE (value_type_arg_tmp) == TYPE_CODE_REF) \
+ arg = value_at_lazy (TYPE_TARGET_TYPE (value_type_arg_tmp), \
+ unpack_pointer (VALUE_TYPE (arg), \
+ VALUE_CONTENTS (arg)), \
+ VALUE_BFD_SECTION (arg)); \
+ } while (0)
/* If ARG is an array, convert it to a pointer.
If ARG is an enum, convert it to an integer.
References are dereferenced. */
-#define COERCE_ARRAY(arg) \
-do { COERCE_REF(arg); \
- if (current_language->c_style_arrays \
- && TYPE_CODE (VALUE_TYPE (arg)) == TYPE_CODE_ARRAY) \
- arg = value_coerce_array (arg); \
- if (TYPE_CODE (VALUE_TYPE (arg)) == TYPE_CODE_FUNC) \
- arg = value_coerce_function (arg); \
-} while (0)
+#define COERCE_ARRAY(arg) \
+ do { \
+ COERCE_REF(arg); \
+ if (current_language->c_style_arrays \
+ && TYPE_CODE (VALUE_TYPE (arg)) == TYPE_CODE_ARRAY) \
+ arg = value_coerce_array (arg); \
+ if (TYPE_CODE (VALUE_TYPE (arg)) == TYPE_CODE_FUNC) \
+ arg = value_coerce_function (arg); \
+ } while (0)
-#define COERCE_NUMBER(arg) \
- do { COERCE_ARRAY(arg); COERCE_ENUM(arg); } while (0)
+#define COERCE_NUMBER(arg) \
+ do { COERCE_ARRAY(arg); COERCE_ENUM(arg); } while (0)
/* NOTE: cagney/2002-12-17: This macro was handling a chill language
problem but that language has gone away. */
/* If ARG is an enum, convert it to an integer. */
-#define COERCE_ENUM(arg) { \
- if (TYPE_CODE (check_typedef (VALUE_TYPE (arg))) == TYPE_CODE_ENUM) \
- arg = value_cast (builtin_type_unsigned_int, arg); \
-}
+#define COERCE_ENUM(arg) \
+ do { \
+ if (TYPE_CODE (check_typedef (VALUE_TYPE (arg))) == TYPE_CODE_ENUM) \
+ arg = value_cast (builtin_type_unsigned_int, arg); \
+ } while (0)
/* Internal variables (variables for convenience of use of debugger)
are recorded as a chain of these structures. */
struct internalvar
- {
- struct internalvar *next;
- char *name;
- struct value *value;
- };
+{
+ struct internalvar *next;
+ char *name;
+ struct value *value;
+};
-/* Pointer to member function. Depends on compiler implementation. */
+/* Pointer to member function. Depends on compiler implementation. */
#define METHOD_PTR_IS_VIRTUAL(ADDR) ((ADDR) & 0x80000000)
#define METHOD_PTR_FROM_VOFFSET(OFFSET) (0x80000000 + (OFFSET))
extern void print_address_demangle (CORE_ADDR, struct ui_file *, int);
extern LONGEST value_as_long (struct value *val);
-
extern DOUBLEST value_as_double (struct value *val);
-
extern CORE_ADDR value_as_address (struct value *val);
extern LONGEST unpack_long (struct type *type, const char *valaddr);
-
extern DOUBLEST unpack_double (struct type *type, const char *valaddr,
int *invp);
-
extern CORE_ADDR unpack_pointer (struct type *type, const char *valaddr);
-
extern LONGEST unpack_field_as_long (struct type *type, const char *valaddr,
int fieldno);
extern struct value *value_from_longest (struct type *type, LONGEST num);
-
extern struct value *value_from_pointer (struct type *type, CORE_ADDR addr);
-
extern struct value *value_from_double (struct type *type, DOUBLEST num);
-
extern struct value *value_from_string (char *string);
extern struct value *value_at (struct type *type, CORE_ADDR addr,
asection * sect);
-
extern struct value *value_at_lazy (struct type *type, CORE_ADDR addr,
asection * sect);
extern struct value *value_slice (struct value *, int, int);
-extern struct value *call_function_by_hand (struct value *, int,
- struct value **);
-
extern struct value *value_literal_complex (struct value *, struct value *,
struct type *);