/* Now context is a pointer to the basetype containing the vtbl. */
if (TYPE_TARGET_TYPE (context) != type1)
{
- arg1 = value_ind (value_cast (context, value_addr (arg1)));
+ value_ptr tmp = value_cast (context, value_addr (arg1));
+ VALUE_POINTED_TO_OFFSET (tmp) = 0;
+ arg1 = value_ind (tmp);
type1 = check_typedef (VALUE_TYPE (arg1));
}
/* The virtual function table is now an array of structures
which have the form { int16 offset, delta; void *pfn; }. */
- vtbl = value_ind (value_primitive_field (arg1, 0,
- TYPE_VPTR_FIELDNO (context),
- TYPE_VPTR_BASETYPE (context)));
-
- /* Index into the virtual function table. This is hard-coded because
- looking up a field is not cheap, and it may be important to save
- time, e.g. if the user has set a conditional breakpoint calling
- a virtual function. */
- entry = value_subscript (vtbl, vi);
+ vtbl = value_primitive_field (arg1, 0, TYPE_VPTR_FIELDNO (context),
+ TYPE_VPTR_BASETYPE (context));
+
+ /* With older versions of g++, the vtbl field pointed to an array
+ of structures. Nowadays it points directly to the structure. */
+ if (TYPE_CODE (VALUE_TYPE (vtbl)) == TYPE_CODE_PTR
+ && TYPE_CODE (TYPE_TARGET_TYPE (VALUE_TYPE (vtbl))) == TYPE_CODE_ARRAY)
+ {
+ /* Handle the case where the vtbl field points to an
+ array of structures. */
+ vtbl = value_ind (vtbl);
+
+ /* Index into the virtual function table. This is hard-coded because
+ looking up a field is not cheap, and it may be important to save
+ time, e.g. if the user has set a conditional breakpoint calling
+ a virtual function. */
+ entry = value_subscript (vtbl, vi);
+ }
+ else
+ {
+ /* Handle the case where the vtbl field points directly to a structure. */
+ vtbl = value_add (vtbl, vi);
+ entry = value_ind (vtbl);
+ }
+
entry_type = check_typedef (VALUE_TYPE (entry));
if (TYPE_CODE (entry_type) == TYPE_CODE_STRUCT)