enum varobj_type type)
{
struct varobj *var;
- struct frame_info *fi, *old_fi;
+ struct frame_info *fi;
+ struct frame_info *old_fi = NULL;
struct block *block;
struct cleanup *old_chain;
int error2;
struct varobj *v;
struct varobj **cv;
- struct varobj **templist;
+ struct varobj **templist = NULL;
value_ptr new;
struct vstack *stack = NULL;
struct vstack *result = NULL;
vc->child->parent = NULL;
delete_variable_1 (resultp, delcountp, vc->child, 0, only_children_p);
next = vc->next;
- free (vc);
+ xfree (vc);
}
/* if we were called to delete only the children we are done here */
else
prev->next = cv->next;
- free (cv);
+ xfree (cv);
/* If root, remove varobj from root list */
if (var->root->rootvar == var)
/* Does a child with the name NAME exist in VAR? If so, return its data.
If not, return NULL. */
static struct varobj *
-child_exists (var, name)
- struct varobj *var; /* Parent */
- char *name; /* name of child */
+child_exists (struct varobj *var, char *name)
{
struct varobj_child *vc;
s = *pstack;
v = s->var;
*pstack = (*pstack)->next;
- free (s);
+ xfree (s);
return v;
}
s = *pstack;
v = s->name;
*pstack = (*pstack)->next;
- free (s);
+ xfree (s);
return v;
}
That means we need to descend into all baseclasses and find out
how many are there, too. */
static void
-cplus_class_num_children (type, children)
- struct type *type;
- int children[3];
+cplus_class_num_children (struct type *type, int children[3])
{
int i;