-2 if the type changed
Otherwise it is the number of children + parent changed
- Only root variables can be updated... */
+ Only root variables can be updated...
+
+ NOTE: This function may delete the caller's varobj. If it
+ returns -2, then it has done this and VARP will be modified
+ to point to the new varobj. */
int
-varobj_update (struct varobj *var, struct varobj ***changelist)
+varobj_update (struct varobj **varp, struct varobj ***changelist)
{
int changed = 0;
int type_changed;
return -1;
/* Only root variables can be updated... */
- if (var->root->rootvar != var)
+ if ((*varp)->root->rootvar != *varp)
/* Not a root var */
return -1;
value_of_root variable dispose of the varobj if the type
has changed. */
type_changed = 1;
- new = value_of_root (&var, &type_changed);
+ new = value_of_root (varp, &type_changed);
if (new == NULL)
{
- var->error = 1;
+ (*varp)->error = 1;
return -1;
}
them note that it's changed. */
if (type_changed)
{
- vpush (&result, var);
+ vpush (&result, *varp);
changed++;
}
/* If values are not equal, note that it's changed.
There a couple of exceptions here, though.
We don't want some types to be reported as "changed". */
- else if (type_changeable (var) && !my_value_equal (var->value, new, &error2))
+ else if (type_changeable (*varp) && !my_value_equal ((*varp)->value, new, &error2))
{
- vpush (&result, var);
+ vpush (&result, *varp);
changed++;
/* error2 replaces var->error since this new value
WILL replace the old one. */
- var->error = error2;
+ (*varp)->error = error2;
}
/* We must always keep around the new value for this root
variable expression, or we lose the updated children! */
- value_free (var->value);
- var->value = new;
+ value_free ((*varp)->value);
+ (*varp)->value = new;
/* Initialize a stack */
vpush (&stack, NULL);
/* Push the root's children */
- if (var->children != NULL)
+ if ((*varp)->children != NULL)
{
struct varobj_child *c;
- for (c = var->children; c != NULL; c = c->next)
+ for (c = (*varp)->children; c != NULL; c = c->next)
vpush (&stack, c->child);
}
{
tmp_var->obj_name =
savestring (var->obj_name, strlen (var->obj_name));
- uninstall_variable (var);
+ varobj_delete (var, NULL, 0);
}
else
{
}
install_variable (tmp_var);
*var_handle = tmp_var;
+ var = *var_handle;
*type_changed = 1;
}
}
case TYPE_CODE_PTR:
/* This is where things get compilcated. All pointers have one child.
Except, of course, for struct and union ptr, which we automagically
- dereference for the user and function ptrs, which have no children. */
+ dereference for the user and function ptrs, which have no children.
+ We also don't dereference void* as we don't know what to show.
+ We can show char* so we allow it to be dereferenced. If you decide
+ to test for it, please mind that a little magic is necessary to
+ properly identify it: char* has TYPE_CODE == TYPE_CODE_INT and
+ TYPE_NAME == "char" */
+
switch (TYPE_CODE (target))
{
case TYPE_CODE_STRUCT:
break;
case TYPE_CODE_FUNC:
+ case TYPE_CODE_VOID:
children = 0;
break;
default:
- /* Don't dereference char* or void*. */
- if (TYPE_NAME (target) != NULL
- && (STREQ (TYPE_NAME (target), "char")
- || STREQ (TYPE_NAME (target), "void")))
- children = 0;
- else
- children = 1;
+ children = 1;
}
break;