#include "value.h"
#include "expression.h"
#include "frame.h"
-#include "valprint.h"
#include "language.h"
#include "wrapper.h"
#include "gdbcmd.h"
{
tmp_var->obj_name =
savestring (var->obj_name, strlen (var->obj_name));
- uninstall_variable (var);
+ varobj_delete (var, NULL, 0);
}
else
{
case TYPE_CODE_PTR:
/* This is where things get compilcated. All pointers have one child.
Except, of course, for struct and union ptr, which we automagically
- dereference for the user and function ptrs, which have no children. */
+ dereference for the user and function ptrs, which have no children.
+ We also don't dereference void* as we don't know what to show.
+ We can show char* so we allow it to be dereferenced. If you decide
+ to test for it, please mind that a little magic is necessary to
+ properly identify it: char* has TYPE_CODE == TYPE_CODE_INT and
+ TYPE_NAME == "char" */
+
switch (TYPE_CODE (target))
{
case TYPE_CODE_STRUCT:
break;
case TYPE_CODE_FUNC:
+ case TYPE_CODE_VOID:
children = 0;
break;
default:
- /* Don't dereference char* or void*. */
- if (TYPE_NAME (target) != NULL
- && (STREQ (TYPE_NAME (target), "char")
- || STREQ (TYPE_NAME (target), "void")))
- children = 0;
- else
- children = 1;
+ children = 1;
}
break;