get_section_order_map()
{ return &this->section_order_map_; }
+ // Struct to store segment info when mapping some input sections to
+ // unique segments using linker plugins. Mapping an input section to
+ // a unique segment is done by first placing such input sections in
+ // unique output sections and then mapping the output section to a
+ // unique segment. NAME is the name of the output section. FLAGS
+ // and ALIGN are the extra flags and alignment of the segment.
+ struct Unique_segment_info
+ {
+ // Identifier for the segment. ELF segments dont have names. This
+ // is used as the name of the output section mapped to the segment.
+ const char* name;
+ // Additional segment flags.
+ uint64_t flags;
+ // Segment alignment.
+ uint64_t align;
+ };
+
+ // Mapping from input section to segment.
+ typedef std::map<Const_section_id, Unique_segment_info*>
+ Section_segment_map;
+
+ // Maps section SECN to SEGMENT s.
+ void
+ insert_section_segment_map(Const_section_id secn, Unique_segment_info *s);
+
+ // Some input sections require special ordering, for compatibility
+ // with GNU ld. Given the name of an input section, return -1 if it
+ // does not require special ordering. Otherwise, return the index
+ // by which it should be ordered compared to other input sections
+ // that require special ordering.
+ static int
+ special_ordering_of_input_section(const char* name);
+
bool
is_section_ordering_specified()
{ return this->section_ordering_specified_; }
set_section_ordering_specified()
{ this->section_ordering_specified_ = true; }
+ bool
+ is_unique_segment_for_sections_specified() const
+ { return this->unique_segment_for_sections_specified_; }
+
+ void
+ set_unique_segment_for_sections_specified()
+ { this->unique_segment_for_sections_specified_ = true; }
+
// For incremental updates, allocate a block of memory from the
// free list. Find a block starting at or after MINOFF.
off_t
void
get_allocated_sections(Section_list*) const;
+ // Store the executable sections into the section list.
+ void
+ get_executable_sections(Section_list*) const;
+
// Make a section for a linker script to hold data.
Output_section*
make_output_section_for_script(const char* name,
section_list() const
{ return this->section_list_; }
+ // Returns TRUE iff NAME (an input section from RELOBJ) will
+ // be mapped to an output section that should be KEPT.
+ bool
+ keep_input_section(const Relobj*, const char*);
+
private:
Layout(const Layout&);
Layout& operator=(const Layout&);
elfcpp::Elf_Word type, elfcpp::Elf_Xword flags,
Output_section_order order, bool is_relro);
+ // Clear the input section flags that should not be copied to the
+ // output section.
+ elfcpp::Elf_Xword
+ get_output_section_flags (elfcpp::Elf_Xword input_section_flags);
+
// Choose the output section for NAME in RELOBJ.
Output_section*
choose_output_section(const Relobj* relobj, const char* name,
// True if the input sections in the output sections should be sorted
// as specified in a section ordering file.
bool section_ordering_specified_;
+ // True if some input sections need to be mapped to a unique segment,
+ // after being mapped to a unique Output_section.
+ bool unique_segment_for_sections_specified_;
// In incremental build, holds information check the inputs and build the
// .gnu_incremental_inputs section.
Incremental_inputs* incremental_inputs_;
// Plugins specify section_ordering using this map. This is set in
// update_section_order in plugin.cc
std::map<Section_id, unsigned int> section_order_map_;
+ // This maps an input section to a unique segment. This is done by first
+ // placing such input sections in unique output sections and then mapping
+ // the output section to a unique segment. Unique_segment_info stores
+ // any additional flags and alignment of the new segment.
+ Section_segment_map section_segment_map_;
// Hash a pattern to its position in the section ordering file.
Unordered_map<std::string, unsigned int> input_section_position_;
// Vector of glob only patterns in the section_ordering file.