# This shell script emits a C file. -*- C -*-
-# Copyright 2001, 2002, 2003, 2004, 2006, 2007 Free Software Foundation, Inc.
+# Copyright 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009
+# Free Software Foundation, Inc.
#
# This file is part of the GNU Binutils.
#
get a weird testcase right; ld-mmix/bpo-22, forcing ELF to be
output from the mmo emulation: -m mmo --oformat elf64-mmix! */
#include "elf-bfd.h"
+
+static void gld${EMULATION_NAME}_after_allocation (void);
EOF
source_em ${srcdir}/emultempl/elf-generic.em
SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
from elf32.em. */
-static bfd_boolean
-mmo_place_orphan (asection *s)
+static lang_output_section_statement_type *
+mmo_place_orphan (asection *s,
+ const char *secname,
+ int constraint ATTRIBUTE_UNUSED)
{
static struct orphan_save hold_text =
{
0, 0, 0, 0
};
struct orphan_save *place;
- const char *secname;
lang_output_section_statement_type *after;
lang_output_section_statement_type *os;
/* We have nothing to say for anything other than a final link. */
if (link_info.relocatable
|| (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
- return FALSE;
+ return NULL;
/* Only care for sections we're going to load. */
- secname = s->name;
os = lang_output_section_find (secname);
/* We have an output section by this name. Place the section inside it
if (os != NULL)
{
lang_add_section (&os->children, s, os);
- return TRUE;
+ return os;
}
/* If this section does not have .text-type section flags or there's no
MMO_TEXT_SECTION_NAME, we don't have anything to say. */
if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)
- return FALSE;
+ return NULL;
if (hold_text.os == NULL)
hold_text.os = lang_output_section_find (hold_text.name);
/* If there's an output section by this name, we'll use it, regardless
of section flags, in contrast to what's done in elf32.em. */
- os = lang_insert_orphan (s, secname, after, place, NULL, NULL);
+ os = lang_insert_orphan (s, secname, 0, after, place, NULL, NULL);
/* We need an output section for .text as a root, so if there was none
(might happen with a peculiar linker script such as in "map
if (hold_text.os == NULL)
hold_text.os = os;
- return TRUE;
+ return os;
}
/* Remove the spurious settings of SEC_RELOC that make it to the output at
/* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
static void
-mmo_finish (void)
+gld${EMULATION_NAME}_after_allocation (void)
{
- bfd_map_over_sections (output_bfd, mmo_wipe_sec_reloc_flag, NULL);
+ bfd_map_over_sections (link_info.output_bfd, mmo_wipe_sec_reloc_flag, NULL);
gld${EMULATION_NAME}_map_segments (FALSE);
- finish_default ();
}
\f
/* To get on-demand global register allocation right, we need to parse the
example), we'd count relocs twice because they'd also be counted
along the usual route for ELF-only linking, which would lead to an
internal accounting error. */
- if (bfd_get_flavour (output_bfd) != bfd_target_elf_flavour)
+ if (bfd_get_flavour (link_info.output_bfd) != bfd_target_elf_flavour)
{
LANG_FOR_EACH_INPUT_STATEMENT (is)
{
is->the_bfd);
}
}
+ after_open_default ();
}
EOF
LDEMUL_PLACE_ORPHAN=mmo_place_orphan
-LDEMUL_FINISH=mmo_finish
LDEMUL_AFTER_OPEN=mmo_after_open