SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
from elf32.em. */
-static bfd_boolean
+static lang_output_section_statement_type *
mmo_place_orphan (asection *s,
const char *secname,
int constraint ATTRIBUTE_UNUSED)
/* We have nothing to say for anything other than a final link. */
if (link_info.relocatable
|| (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
- return FALSE;
+ return NULL;
/* Only care for sections we're going to load. */
os = lang_output_section_find (secname);
if (os != NULL)
{
lang_add_section (&os->children, s, os);
- return TRUE;
+ return os;
}
/* If this section does not have .text-type section flags or there's no
MMO_TEXT_SECTION_NAME, we don't have anything to say. */
if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)
- return FALSE;
+ return NULL;
if (hold_text.os == NULL)
hold_text.os = lang_output_section_find (hold_text.name);
if (hold_text.os == NULL)
hold_text.os = os;
- return TRUE;
+ return os;
}
/* Remove the spurious settings of SEC_RELOC that make it to the output at