static void
gld${EMULATION_NAME}_finish (void)
{
- int need_laying_out;
-
- need_laying_out = bfd_elf_discard_info (link_info.output_bfd, &link_info);
-
- gld${EMULATION_NAME}_map_segments (need_laying_out);
-
if (is_spu_target ())
{
if (params.local_store_lo < params.local_store_hi)