h->chunk_size = size;
h->alignment_mask = alignment - 1;
- chunk = h->chunk = call_chunkfun (h, h->chunk_size);
+ chunk = (struct _obstack_chunk *) call_chunkfun (h, h->chunk_size);
if (!chunk)
(*obstack_alloc_failed_handler) ();
+ h->chunk = chunk;
h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
alignment - 1);
h->chunk_limit = chunk->limit = (char *) chunk + h->chunk_size;
/* Allocate and initialize the new chunk. */
if (obj_size <= sum1 && sum1 <= sum2)
- new_chunk = call_chunkfun (h, new_size);
+ new_chunk = (struct _obstack_chunk *) call_chunkfun (h, new_size);
if (!new_chunk)
(*obstack_alloc_failed_handler)();
h->chunk = new_chunk;