\r
private ResourceTypes type = ResourceTypes.UNKNOWN;\r
private Long resourceId = null;\r
- private long next_good_time = 0;\r
\r
// ========================================================================\r
// Constructor\r
\r
type = newType;\r
resourceId = newResourceId;\r
- next_good_time = newStartTime;\r
}\r
\r
// ========================================================================\r
return returnedValue;\r
}\r
\r
- /**\r
- * Represents the time where the next time range can start the drawing i.e.\r
- * right after previous time range.\r
- * \r
- * @return\r
- */\r
- public long getNext_good_time() {\r
- return next_good_time;\r
- }\r
-\r
- /**\r
- * Represents the time where the next time range can start the drawing i.e.\r
- * right after previous time range.\r
- * \r
- * @param nextGoodTime\r
- */\r
- public void setNext_good_time(long nextGoodTime) {\r
- next_good_time = nextGoodTime;\r
- }\r
-\r
- /**\r
- * Reset this resource to the construction state except for\r
- */\r
- public void reset() {\r
- getChildEventComposites().clear();\r
- getTraceEvents().clear();\r
- next_good_time = startTime;\r
- }\r
- \r
public abstract String getStateMode(LttngTraceState traceState);\r
}\r