int bpf_object__load(struct bpf_object *obj);
int bpf_object__unload(struct bpf_object *obj);
const char *bpf_object__get_name(struct bpf_object *obj);
+unsigned int bpf_object__get_kversion(struct bpf_object *obj);
struct bpf_object *bpf_object__next(struct bpf_object *prev);
#define bpf_object__for_each_safe(pos, tmp) \