drm/i915: sprite init failure on pre-SNB is not a failure
authorJesse Barnes <jbarnes@virtuousgeek.org>
Fri, 13 Jan 2012 23:48:39 +0000 (15:48 -0800)
committerKeith Packard <keithp@keithp.com>
Fri, 13 Jan 2012 23:49:27 +0000 (15:49 -0800)
commit00c2064b7766c4e24af42e21da1903aedc8ca4c0
tree513399b011821207a8543cddc602c07ffa2c2b9d
parent96c0a2f52c45d8ec0a2b70810f4693530feaba5d
drm/i915: sprite init failure on pre-SNB is not a failure

We can call the plane init function unconditionally, but don't need to
complain if it fails, since that will only happen if we're out of
memory (and other things will fail) or if we're on the wrong platform
(which is ok).

And remove the DRM_ERRORs from the sprite code itself to avoid dmesg
spam.

Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
drivers/gpu/drm/i915/intel_display.c
drivers/gpu/drm/i915/intel_sprite.c
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