... and drop the 32-bit casting games which we had to do at the time
because wrmsr() was unforgiving then, see
c3fd0bd5e19a from the
full history tree:
commit
c3fd0bd5e19aaff9cdd104edff136a2023db657e
Author: Linus Torvalds <torvalds@home.osdl.org>
Date: Tue Feb 17 23:23:41 2004 -0800
Fix up the microcode update on regular 32-bit x86. Our wrmsr()
is a bit unforgiving and really doesn't like 64-bit values.
...
Tested-by: Thomas Voegtle <tv@lio96.de>
Signed-off-by: Borislav Petkov <bp@suse.de>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Thomas Gleixner <tglx@linutronix.de>
Link: http://lkml.kernel.org/r/1454499225-21544-13-git-send-email-bp@alien8.de
Signed-off-by: Ingo Molnar <mingo@kernel.org>
native_rdmsr(MSR_IA32_PLATFORM_ID, val[0], val[1]);
csig.pf = 1 << ((val[1] >> 18) & 7);
}
native_rdmsr(MSR_IA32_PLATFORM_ID, val[0], val[1]);
csig.pf = 1 << ((val[1] >> 18) & 7);
}
- native_wrmsr(MSR_IA32_UCODE_REV, 0, 0);
+ native_wrmsrl(MSR_IA32_UCODE_REV, 0);
/* As documented in the SDM: Do a CPUID 1 here */
sync_core();
/* As documented in the SDM: Do a CPUID 1 here */
sync_core();
return 0;
/* write microcode via MSR 0x79 */
return 0;
/* write microcode via MSR 0x79 */
- native_wrmsr(MSR_IA32_UCODE_WRITE,
- (unsigned long)mc->bits,
- (unsigned long)mc->bits >> 16 >> 16);
- native_wrmsr(MSR_IA32_UCODE_REV, 0, 0);
+ native_wrmsrl(MSR_IA32_UCODE_WRITE, (unsigned long)mc->bits);
+ native_wrmsrl(MSR_IA32_UCODE_REV, 0);
/* As documented in the SDM: Do a CPUID 1 here */
sync_core();
/* As documented in the SDM: Do a CPUID 1 here */
sync_core();
return 0;
/* write microcode via MSR 0x79 */
return 0;
/* write microcode via MSR 0x79 */
- wrmsr(MSR_IA32_UCODE_WRITE,
- (unsigned long) mc->bits,
- (unsigned long) mc->bits >> 16 >> 16);
- wrmsr(MSR_IA32_UCODE_REV, 0, 0);
+ wrmsrl(MSR_IA32_UCODE_WRITE, (unsigned long)mc->bits);
+ wrmsrl(MSR_IA32_UCODE_REV, 0);
/* As documented in the SDM: Do a CPUID 1 here */
sync_core();
/* As documented in the SDM: Do a CPUID 1 here */
sync_core();