cmd->header.size = sizeof(cmd->body);
cmd->body.cid = bi->ctx->id;
cmd->body.type = bi->i1.shader_type;
- cmd->body.shid =
- cpu_to_le32((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
+ cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
vmw_fifo_commit(dev_priv, sizeof(*cmd));
return 0;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = bi->ctx->id;
cmd->body.type = bi->i1.rt_type;
- cmd->body.target.sid =
- cpu_to_le32((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
+ cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
cmd->body.target.face = 0;
cmd->body.target.mipmap = 0;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
cmd->body.c.cid = bi->ctx->id;
cmd->body.s1.stage = bi->i1.texture_stage;
cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
- cmd->body.s1.value =
- cpu_to_le32((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
+ cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
vmw_fifo_commit(dev_priv, sizeof(*cmd));
return 0;
TTM_REF_USAGE);
}
-int vmw_shader_alloc(struct vmw_private *dev_priv,
- struct vmw_dma_buffer *buffer,
- size_t shader_size,
- size_t offset,
- SVGA3dShaderType shader_type,
- struct ttm_object_file *tfile,
- u32 *handle)
+static int vmw_shader_alloc(struct vmw_private *dev_priv,
+ struct vmw_dma_buffer *buffer,
+ size_t shader_size,
+ size_t offset,
+ SVGA3dShaderType shader_type,
+ struct ttm_object_file *tfile,
+ u32 *handle)
{
struct vmw_user_shader *ushader;
struct vmw_resource *res, *tmp;
int ret;
man = kzalloc(sizeof(*man), GFP_KERNEL);
+ if (man == NULL)
+ return ERR_PTR(-ENOMEM);
man->dev_priv = dev_priv;
INIT_LIST_HEAD(&man->list);