From 0e1a485b275a0f1900bbd1a6d23b31bcc3d3f992 Mon Sep 17 00:00:00 2001 From: Daniel Vetter Date: Wed, 4 May 2016 15:42:07 +0200 Subject: [PATCH] drm: Fix up markup fumble It's & for struct references, not #. Signed-off-by: Daniel Vetter Acked-by: Jani Nikula Signed-off-by: Daniel Vetter Link: http://patchwork.freedesktop.org/patch/msgid/1462369327-26659-1-git-send-email-daniel.vetter@ffwll.ch --- include/drm/drm_modeset_helper_vtables.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/drm/drm_modeset_helper_vtables.h b/include/drm/drm_modeset_helper_vtables.h index b61c2d45192e..d4619dc2eecb 100644 --- a/include/drm/drm_modeset_helper_vtables.h +++ b/include/drm/drm_modeset_helper_vtables.h @@ -672,7 +672,7 @@ struct drm_connector_helper_funcs { * fixed panel can also manually add specific modes using * drm_mode_probed_add(). Drivers which manually add modes should also * make sure that the @display_info, @width_mm and @height_mm fields of the - * struct #drm_connector are filled in. + * struct &drm_connector are filled in. * * Virtual drivers that just want some standard VESA mode with a given * resolution can call drm_add_modes_noedid(), and mark the preferred -- 2.34.1