From d53e57d039c323fe3a43630e9f729df48134e2c9 Mon Sep 17 00:00:00 2001 From: Patrick Palka Date: Fri, 25 Oct 2013 20:25:49 -0400 Subject: [PATCH] perf ui tui progress: Don't force a refresh during progress update Each call to tui_progress__update() would forcibly refresh the entire screen. This is somewhat inefficient and causes noticable flickering during the startup of perf-report, especially on large/slow terminals. It looks like the force-refresh in tui_progress__update() serves no purpose other than to clear the screen so that the progress bar of a previous operation does not subsume that of a subsequent operation. But we can do just that in a much more efficient manner by clearing only the region that a previous progress bar may have occupied before repainting the new progress bar. Then the force-refresh could be removed with no change in visuals. This patch disables the slow force-refresh in tui_progress__update() and instead calls SLsmg_fill_region() on the entire area that the progress bar may occupy before repainting it. This change makes the startup of perf-report much faster and appear much "smoother". It turns out that this was a big bottleneck in the startup speed of perf-report -- with this patch, perf-report starts up ~2x faster (1.1s vs 0.55s) on my machines. (These numbers were measured by running "time perf report" on an 8MB perf.data and pressing 'q' immediately.) Signed-off-by: Patrick Palka Acked-by: Ingo Molnar Cc: Ingo Molnar Cc: Namhyung Kim Cc: Paul Mackerras Cc: Peter Zijlstra Link: http://lkml.kernel.org/r/1382747149-9716-1-git-send-email-patrick@parcs.ath.cx Signed-off-by: Arnaldo Carvalho de Melo --- tools/perf/ui/tui/progress.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tools/perf/ui/tui/progress.c b/tools/perf/ui/tui/progress.c index 3e2d936d7443..c61d14b101e0 100644 --- a/tools/perf/ui/tui/progress.c +++ b/tools/perf/ui/tui/progress.c @@ -18,13 +18,14 @@ static void tui_progress__update(struct ui_progress *p) if (p->total == 0) return; - ui__refresh_dimensions(true); + ui__refresh_dimensions(false); pthread_mutex_lock(&ui__lock); y = SLtt_Screen_Rows / 2 - 2; SLsmg_set_color(0); SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols); SLsmg_gotorc(y++, 1); SLsmg_write_string((char *)p->title); + SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' '); SLsmg_set_color(HE_COLORSET_SELECTED); bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total; SLsmg_fill_region(y, 1, 1, bar, ' '); -- 2.34.1